Barotrauma
Enhanced Armaments Neurotrauma Patch
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Aggiornamento: 9 ago, 11:33

Fixed:

- Security having a higher Vitality than other Jobs

Aggiornamento: 28 apr, 12:46

Removed:

- Diamorphine/Analgesic Reagent override.

May have to come back around later if it's non-compatable.

Aggiornamento: 12 apr, 18:52

Changed:

- Painkillers are no longer overridden.

Fixed:

- EHA Tourniquets are now unable to spawn, and cannot be crafted.

Aggiornamento: 16 feb, 10:48

Changed:

- Uses new sprites

Aggiornamento: 24 dic 2024, 10:09

Fixed:

- PvP loadouts for security had the FFE Patrol Cap.

Aggiornamento: 23 dic 2024, 17:02

Fixed:

- Up to date, and under new management.

Changed:

- Added NT compat to the Neutralizing Bandage, as to exchange Latex burns for functional burns, as to allow proper healing.

Aggiornamento: 6 set 2023, 11:01

Fix to Combat First Aid Kit sprite issue (medical spritesheet changed)

Removed Panacea

Aggiornamento: 30 mag 2023, 10:48

Removed NPC overrides (No longer needed as medkits are no longer an issue)

Aggiornamento: 16 mag 2023, 10:07

Made first aid kits from EHA act as medical storage items and released most Latex related items from the mod's removal list.

Aggiornamento: 14 mar 2023, 10:29

Revamped outpostnpc overrides (the patch shouldn't brick the game now)