RimWorld

RimWorld

Yayo's Ammunition Patch
Showing 1-9 of 9 entries
Update: 10 Nov, 2022 @ 12:46am

- Reduce maximum ammo per shot to 70. As 75 was still buggy.

Update: 9 Nov, 2022 @ 11:53pm

- Clip ammo usage to 75 per shot. Anything more was buggy, because pawns cannot carry more than that. This might make some high-damage weapons cheaper to use.
- Remove ammo from Diabolus's canon. It is unecessary and was buggy.

Update: 7 Nov, 2022 @ 9:08am

- Update to 1.4
- Changed dependency to Mlie's Yayo (Continued) version

Update: 3 Jun, 2022 @ 11:28pm

- Fix NullReferenceException during patching. Should fix some weapons not having their ammo usage adjusted.
- SOS2 : Patch Hologram Lasers to use no ammunition

Update: 3 Jan, 2022 @ 11:21pm

Reduce ammo usage of primitive wapons by half. Should halve the cost per shot.
Increase ammo usage of spacer weapons by 50%. Should increase cost per shot by 1.5x

Fixed and rebalance ranged accuracy bias so longer-ranged weapons are more expensive to use.

Update: 2 Jan, 2022 @ 12:32pm

[Auto-generated text]: Update on 1/2/2022 9:32:46 PM.

Update: 30 Dec, 2021 @ 8:18am

[Auto-generated text]: Update on 12/30/2021 5:18:36 PM.

Update: 29 Dec, 2021 @ 4:58am

[Auto-generated text]: Update on 12/29/2021 1:57:58 PM.

Update: 19 Dec, 2021 @ 8:42am

[Auto-generated text]: Initial upload.