RimWorld
Yayo's Ammunition Patch
Mostrando 1-9 de 9 aportaciones
Actualización: 10 NOV 2022 a las 0:46

- Reduce maximum ammo per shot to 70. As 75 was still buggy.

Actualización: 9 NOV 2022 a las 23:53

- Clip ammo usage to 75 per shot. Anything more was buggy, because pawns cannot carry more than that. This might make some high-damage weapons cheaper to use.
- Remove ammo from Diabolus's canon. It is unecessary and was buggy.

Actualización: 7 NOV 2022 a las 9:08

- Update to 1.4
- Changed dependency to Mlie's Yayo (Continued) version

Actualización: 3 JUN 2022 a las 23:28

- Fix NullReferenceException during patching. Should fix some weapons not having their ammo usage adjusted.
- SOS2 : Patch Hologram Lasers to use no ammunition

Actualización: 3 ENE 2022 a las 23:21

Reduce ammo usage of primitive wapons by half. Should halve the cost per shot.
Increase ammo usage of spacer weapons by 50%. Should increase cost per shot by 1.5x

Fixed and rebalance ranged accuracy bias so longer-ranged weapons are more expensive to use.

Actualización: 2 ENE 2022 a las 12:32

[Auto-generated text]: Update on 1/2/2022 9:32:46 PM.

Actualización: 30 DIC 2021 a las 8:18

[Auto-generated text]: Update on 12/30/2021 5:18:36 PM.

Actualización: 29 DIC 2021 a las 4:58

[Auto-generated text]: Update on 12/29/2021 1:57:58 PM.

Actualización: 19 DIC 2021 a las 8:42

[Auto-generated text]: Initial upload.