RimWorld
Yayo's Ammunition Patch
Visualizzazione di 1-9 elementi su 9
Aggiornamento: 10 nov 2022, 0:46

- Reduce maximum ammo per shot to 70. As 75 was still buggy.

Aggiornamento: 9 nov 2022, 23:53

- Clip ammo usage to 75 per shot. Anything more was buggy, because pawns cannot carry more than that. This might make some high-damage weapons cheaper to use.
- Remove ammo from Diabolus's canon. It is unecessary and was buggy.

Aggiornamento: 7 nov 2022, 9:08

- Update to 1.4
- Changed dependency to Mlie's Yayo (Continued) version

Aggiornamento: 3 giu 2022, 23:28

- Fix NullReferenceException during patching. Should fix some weapons not having their ammo usage adjusted.
- SOS2 : Patch Hologram Lasers to use no ammunition

Aggiornamento: 3 gen 2022, 23:21

Reduce ammo usage of primitive wapons by half. Should halve the cost per shot.
Increase ammo usage of spacer weapons by 50%. Should increase cost per shot by 1.5x

Fixed and rebalance ranged accuracy bias so longer-ranged weapons are more expensive to use.

Aggiornamento: 2 gen 2022, 12:32

[Auto-generated text]: Update on 1/2/2022 9:32:46 PM.

Aggiornamento: 30 dic 2021, 8:18

[Auto-generated text]: Update on 12/30/2021 5:18:36 PM.

Aggiornamento: 29 dic 2021, 4:58

[Auto-generated text]: Update on 12/29/2021 1:57:58 PM.

Aggiornamento: 19 dic 2021, 8:42

[Auto-generated text]: Initial upload.