Garry's Mod
Serious Sam SWEPs
Mostrando 1-10 de 18 aportaciones
< 1  2 >
Actualización: 26 OCT a las 6:46
por upset

- Redone how explosive damage is dealt, now it's direct + splash like the original game
- Tweaked damage values
- Added backstabbing for knife in deathmatch (thanks to wico.)
- Added some crosshair options
- Scaled up projectiles a bit
- Redone rocket trail (thanks to wico.)
- Minor fixes

Actualización: 15 JUL a las 1:51
por upset

- Added more SS models to the player sounds list
- Updated grenade entity a bit

Actualización: 25 JUL 2024 a las 22:47
por upset

None Provided

Actualización: 1 JUL 2024 a las 9:38
por upset

- Improved Colt switching to dual/single
- Fixed bugs

Actualización: 20 JUN 2024 a las 11:44
por upset

- Recoded weapon holstering
- Fixed possible issues on weapon drop
- Added $vertexcolor to weapon icons vmt

Actualización: 17 JUN 2024 a las 5:25
por upset

Improved HUD code

Actualización: 16 JUN 2024 a las 23:31
por upset

- Added TFE HUD skin
- Fixed Flamethrower igniting underwater ents
- Minor improvements

Actualización: 11 JUN 2024 a las 0:01
por upset

- Added model shake on landing like in original game
- Added Deathmatch values that can be enabled with ss_sv_dmrules 1
- Added Dual Colt HUD icon
- Fixed rocket shading on Rocket Launcher viewmodel
- Fixed muzzleflash pos on Dual Colt worldmodel
- Moved weapon pickups to the Serious Sam Entities addon

Actualización: 8 JUN 2024 a las 15:06
por upset

- Added option to enable TFE Lasergun sound
- Fixed some projectiles not being able to damage combine helicopter or strider
- Recoded laser projectile so it can damage Nextbots
- NPC support for more weapons
- Minor code improvements and fixes

Actualización: 7 JUN 2024 a las 15:29
por upset

- Fixed really old bugs
- Recoded Rocket entity
- Added table for HUD so gamemodes could override methods:

SeriousHUD:Enabled() SeriousHUD:AmmoIconsEnabled() SeriousHUD:GetHUDScale()