Garry's Mod

Garry's Mod

Serious Sam SWEPs
Viser 1–10 av 18 bidrag
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Oppdatering: 26. okt. @ 6.46

- Redone how explosive damage is dealt, now it's direct + splash like the original game
- Tweaked damage values
- Added backstabbing for knife in deathmatch (thanks to wico.)
- Added some crosshair options
- Scaled up projectiles a bit
- Redone rocket trail (thanks to wico.)
- Minor fixes

Oppdatering: 15. juli @ 1.51

- Added more SS models to the player sounds list
- Updated grenade entity a bit

Oppdatering: 25. juli 2024 @ 22.47

None Provided

Oppdatering: 1. juli 2024 @ 9.38

- Improved Colt switching to dual/single
- Fixed bugs

Oppdatering: 20. juni 2024 @ 11.44

- Recoded weapon holstering
- Fixed possible issues on weapon drop
- Added $vertexcolor to weapon icons vmt

Oppdatering: 17. juni 2024 @ 5.25

Improved HUD code

Oppdatering: 16. juni 2024 @ 23.31

- Added TFE HUD skin
- Fixed Flamethrower igniting underwater ents
- Minor improvements

Oppdatering: 11. juni 2024 @ 0.01

- Added model shake on landing like in original game
- Added Deathmatch values that can be enabled with ss_sv_dmrules 1
- Added Dual Colt HUD icon
- Fixed rocket shading on Rocket Launcher viewmodel
- Fixed muzzleflash pos on Dual Colt worldmodel
- Moved weapon pickups to the Serious Sam Entities addon

Oppdatering: 8. juni 2024 @ 15.06

- Added option to enable TFE Lasergun sound
- Fixed some projectiles not being able to damage combine helicopter or strider
- Recoded laser projectile so it can damage Nextbots
- NPC support for more weapons
- Minor code improvements and fixes

Oppdatering: 7. juni 2024 @ 15.29

- Fixed really old bugs
- Recoded Rocket entity
- Added table for HUD so gamemodes could override methods:

SeriousHUD:Enabled() SeriousHUD:AmmoIconsEnabled() SeriousHUD:GetHUDScale()