Garry's Mod
Mortar Synth SNPC
Mostrando 1-10 de 16 aportaciones
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Actualización: 13 MAR 2024 a las 11:09 a. m.

+ Fixed energy wave not working.

Actualización: 23 DIC 2023 a las 4:32 a. m.

+ Cleaned up LUA debug print messages.

Actualización: 23 DIC 2023 a las 4:28 a. m.

+ Fixed ProtectedCall LUA errors based on LUA API change in gmod beta.

Actualización: 18 AGO 2023 a las 10:04 a. m.

+ SMG Grenade Velocity is no longer added to SMG Grenade smokes and smokes will properly leave a trail.

Actualización: 18 AGO 2023 a las 9:47 a. m.

+ Added cvar sk_mortarsynth_smg_grenade_time. Set this variable to 0 to always have your mortarsynth launch SMG Grenades.

Actualización: 3 ABR 2022 a las 9:18 a. m.

+ Optimization update (replaced GetSaveTable with GetInternalVariable).
+ Fixed a bug about unstuck fix
+ Changed m_iClass field from CLASS_SCANNER to CLASS_COMBINE, allows mortarsynths to target zombies.

Actualización: 1 ABR 2022 a las 9:08 a. m.

+ Fixed mortarsynth getting stuck inside each other often, they will now ignore that they are stuck.

Actualización: 31 AGO 2021 a las 9:11 a. m.

+ Added new cvars: sk_mortarsynth_smg_grenade_speed, sk_mortarsynth_grenade_enabled, sk_mortarsynth_smg_grenade_enabled and sk_mortarsynth_always_energy.
+ Increased normal grenades' weight to 10 to decrease mid-air friction and allow long range shots.
+ Fixed Mortarsynth often attempting to initiate a secondary range attack even when the cooldown isn't over yet, causing a stuttering movement.

Actualización: 24 AGO 2021 a las 12:03 p. m.

+ Added banking angle: Mortarsynth will lean sideways if it is moving sideways.

Actualización: 11 AGO 2021 a las 9:56 a. m.

+ Updated Mortarsynth gibbing effects.