Garry's Mod

Garry's Mod

Mortar Synth SNPC
Ergebnisse 1–10 von 16
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Update: 13. Mrz. 2024 um 11:09

+ Fixed energy wave not working.

Update: 23. Dez. 2023 um 4:32

+ Cleaned up LUA debug print messages.

Update: 23. Dez. 2023 um 4:28

+ Fixed ProtectedCall LUA errors based on LUA API change in gmod beta.

Update: 18. Aug. 2023 um 10:04

+ SMG Grenade Velocity is no longer added to SMG Grenade smokes and smokes will properly leave a trail.

Update: 18. Aug. 2023 um 9:47

+ Added cvar sk_mortarsynth_smg_grenade_time. Set this variable to 0 to always have your mortarsynth launch SMG Grenades.

Update: 3. Apr. 2022 um 9:18

+ Optimization update (replaced GetSaveTable with GetInternalVariable).
+ Fixed a bug about unstuck fix
+ Changed m_iClass field from CLASS_SCANNER to CLASS_COMBINE, allows mortarsynths to target zombies.

Update: 1. Apr. 2022 um 9:08

+ Fixed mortarsynth getting stuck inside each other often, they will now ignore that they are stuck.

Update: 31. Aug. 2021 um 9:11

+ Added new cvars: sk_mortarsynth_smg_grenade_speed, sk_mortarsynth_grenade_enabled, sk_mortarsynth_smg_grenade_enabled and sk_mortarsynth_always_energy.
+ Increased normal grenades' weight to 10 to decrease mid-air friction and allow long range shots.
+ Fixed Mortarsynth often attempting to initiate a secondary range attack even when the cooldown isn't over yet, causing a stuttering movement.

Update: 24. Aug. 2021 um 12:03

+ Added banking angle: Mortarsynth will lean sideways if it is moving sideways.

Update: 11. Aug. 2021 um 9:56

+ Updated Mortarsynth gibbing effects.