Garry's Mod
Mortar Synth SNPC
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Aggiornamento: 13 mar 2024, 11:09

+ Fixed energy wave not working.

Aggiornamento: 23 dic 2023, 4:32

+ Cleaned up LUA debug print messages.

Aggiornamento: 23 dic 2023, 4:28

+ Fixed ProtectedCall LUA errors based on LUA API change in gmod beta.

Aggiornamento: 18 ago 2023, 10:04

+ SMG Grenade Velocity is no longer added to SMG Grenade smokes and smokes will properly leave a trail.

Aggiornamento: 18 ago 2023, 9:47

+ Added cvar sk_mortarsynth_smg_grenade_time. Set this variable to 0 to always have your mortarsynth launch SMG Grenades.

Aggiornamento: 3 apr 2022, 9:18

+ Optimization update (replaced GetSaveTable with GetInternalVariable).
+ Fixed a bug about unstuck fix
+ Changed m_iClass field from CLASS_SCANNER to CLASS_COMBINE, allows mortarsynths to target zombies.

Aggiornamento: 1 apr 2022, 9:08

+ Fixed mortarsynth getting stuck inside each other often, they will now ignore that they are stuck.

Aggiornamento: 31 ago 2021, 9:11

+ Added new cvars: sk_mortarsynth_smg_grenade_speed, sk_mortarsynth_grenade_enabled, sk_mortarsynth_smg_grenade_enabled and sk_mortarsynth_always_energy.
+ Increased normal grenades' weight to 10 to decrease mid-air friction and allow long range shots.
+ Fixed Mortarsynth often attempting to initiate a secondary range attack even when the cooldown isn't over yet, causing a stuttering movement.

Aggiornamento: 24 ago 2021, 12:03

+ Added banking angle: Mortarsynth will lean sideways if it is moving sideways.

Aggiornamento: 11 ago 2021, 9:56

+ Updated Mortarsynth gibbing effects.