Left 4 Dead 2

Left 4 Dead 2

Sacrifice-Passing Continuity
Viser 1–10 av 61 bidrag
< 1  2  3  4  5  6  7 >
Oppdatering: 29. aug. 2024 @ 3.24

* Fixed issue with VScript Survivor Manager blocking finale positions from holding playable L4D1 survivors in place, resulting in being able to move and be hurt/killed in the outro cutscene.

Oppdatering: 26. mai 2024 @ 20.44

* Added my fransis friend's data_random_4.cfg from the discussion.

Oppdatering: 28. jan. 2024 @ 1.53

* Cleanup of old faulty code checks, resulting in swapped mutations failing to teleport the survivors to building.

Oppdatering: 18. jan. 2024 @ 5.49

* Fixed survivor start teleporting issues with VScript Survivor Manager in The Passing map 1.

Oppdatering: 14. aug. 2023 @ 22.08

* Fixed issues with VScript Survivor Manager causing odd character changes and teleports.

Oppdatering: 17. juni 2023 @ 22.25

* Updated settings.cfg system to update with new settings automatically.

Oppdatering: 28. mai 2023 @ 21.30

* oops i fucked something up, fix

Oppdatering: 28. mai 2023 @ 21.23

* Clean-up of minor stuff in the code.

Oppdatering: 10. nov. 2022 @ 21.24

* Removed erroneous clamping restriction from 1 to 64 on the settings that affected all numbers, breaking DataFileMode = 0 and such.

Oppdatering: 7. nov. 2022 @ 20.13

* Removed unneeded scriptedmode_addon.nut file.