Left 4 Dead 2

Left 4 Dead 2

Sacrifice-Passing Continuity
Ergebnisse 1–10 von 61
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Update: 29. Aug. 2024 um 3:24

* Fixed issue with VScript Survivor Manager blocking finale positions from holding playable L4D1 survivors in place, resulting in being able to move and be hurt/killed in the outro cutscene.

Update: 26. Mai 2024 um 20:44

* Added my fransis friend's data_random_4.cfg from the discussion.

Update: 28. Jan. 2024 um 1:53

* Cleanup of old faulty code checks, resulting in swapped mutations failing to teleport the survivors to building.

Update: 18. Jan. 2024 um 5:49

* Fixed survivor start teleporting issues with VScript Survivor Manager in The Passing map 1.

Update: 14. Aug. 2023 um 22:08

* Fixed issues with VScript Survivor Manager causing odd character changes and teleports.

Update: 17. Juni 2023 um 22:25

* Updated settings.cfg system to update with new settings automatically.

Update: 28. Mai 2023 um 21:30

* oops i fucked something up, fix

Update: 28. Mai 2023 um 21:23

* Clean-up of minor stuff in the code.

Update: 10. Nov. 2022 um 21:24

* Removed erroneous clamping restriction from 1 to 64 on the settings that affected all numbers, breaking DataFileMode = 0 and such.

Update: 7. Nov. 2022 um 20:13

* Removed unneeded scriptedmode_addon.nut file.