Left 4 Dead 2

Left 4 Dead 2

Sacrifice-Passing Continuity
Viser 1-10 af 61 forekomster
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Opdatering: 29. aug. 2024 kl. 3:24

* Fixed issue with VScript Survivor Manager blocking finale positions from holding playable L4D1 survivors in place, resulting in being able to move and be hurt/killed in the outro cutscene.

Opdatering: 26. maj 2024 kl. 20:44

* Added my fransis friend's data_random_4.cfg from the discussion.

Opdatering: 28. jan. 2024 kl. 1:53

* Cleanup of old faulty code checks, resulting in swapped mutations failing to teleport the survivors to building.

Opdatering: 18. jan. 2024 kl. 5:49

* Fixed survivor start teleporting issues with VScript Survivor Manager in The Passing map 1.

Opdatering: 14. aug. 2023 kl. 22:08

* Fixed issues with VScript Survivor Manager causing odd character changes and teleports.

Opdatering: 17. juni 2023 kl. 22:25

* Updated settings.cfg system to update with new settings automatically.

Opdatering: 28. maj 2023 kl. 21:30

* oops i fucked something up, fix

Opdatering: 28. maj 2023 kl. 21:23

* Clean-up of minor stuff in the code.

Opdatering: 10. nov. 2022 kl. 21:24

* Removed erroneous clamping restriction from 1 to 64 on the settings that affected all numbers, breaking DataFileMode = 0 and such.

Opdatering: 7. nov. 2022 kl. 20:13

* Removed unneeded scriptedmode_addon.nut file.