Left 4 Dead 2

Left 4 Dead 2

Sacrifice-Passing Continuity
Näytetään 1–10 / 61
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Päivitys: 29.8.2024 klo 3.24

* Fixed issue with VScript Survivor Manager blocking finale positions from holding playable L4D1 survivors in place, resulting in being able to move and be hurt/killed in the outro cutscene.

Päivitys: 26.5.2024 klo 20.44

* Added my fransis friend's data_random_4.cfg from the discussion.

Päivitys: 28.1.2024 klo 1.53

* Cleanup of old faulty code checks, resulting in swapped mutations failing to teleport the survivors to building.

Päivitys: 18.1.2024 klo 5.49

* Fixed survivor start teleporting issues with VScript Survivor Manager in The Passing map 1.

Päivitys: 14.8.2023 klo 22.08

* Fixed issues with VScript Survivor Manager causing odd character changes and teleports.

Päivitys: 17.6.2023 klo 22.25

* Updated settings.cfg system to update with new settings automatically.

Päivitys: 28.5.2023 klo 21.30

* oops i fucked something up, fix

Päivitys: 28.5.2023 klo 21.23

* Clean-up of minor stuff in the code.

Päivitys: 10.11.2022 klo 21.24

* Removed erroneous clamping restriction from 1 to 64 on the settings that affected all numbers, breaking DataFileMode = 0 and such.

Päivitys: 7.11.2022 klo 20.13

* Removed unneeded scriptedmode_addon.nut file.