Arma 3
[SP] Ravage: Island Paradise
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Uppdatering: 7 mar, 2023 @ 20:49

-Added chance for zombies to have a loot item

-Enabled dynamic simulation for placed patrols

Uppdatering: 11 apr, 2021 @ 22:28

Replaced Central airfield "Zombies and Demons" spawns with Ravage spawns. Adjusted remaining "Zombie and Demons" placements.

Uppdatering: 9 apr, 2021 @ 14:16

Added "Heal Wounds" bandages to Home
Placed empty storage crate by vendors
Added one vendor
Fixed place AIs' incorrect voices/faces
Tweaked some placed AIs' inventory
Changed some on-screen dialogue
Added markers that follow on-screen dialogue
Added an initially hidden one-way sailing route to Home
Broad Increase in loot discovery rate
Added measures to prevent hostile AI from spawning near Home
Improved Easter Egg

Uppdatering: 6 apr, 2021 @ 16:46

Changed starting hunger/thirst from 60% to 80%. Adjusted placed AIs' inventory. Slight reduction in hunger/thirst accumulation rate. Increased "survival" loot category loot chance..

Uppdatering: 5 apr, 2021 @ 0:11

Added several hostile patrols. Added several map markers. Minimal adjustment to loot chance. Added a few drivable vehicles.

Uppdatering: 3 apr, 2021 @ 20:49

Increased loot chance of Civilian/Industrial locations. Added Anti-rad pills to placed AI. Added Anti-rad pills chance to generated AI.

Uppdatering: 31 mar, 2021 @ 18:59

Uppdatering: 31 mar, 2021 @ 18:26