Arma 3
[SP] Ravage: Island Paradise
Viser 1–8 av 8 bidrag
Oppdatering: 7. mars 2023 @ 20.49

-Added chance for zombies to have a loot item

-Enabled dynamic simulation for placed patrols

Oppdatering: 11. apr. 2021 @ 22.28

Replaced Central airfield "Zombies and Demons" spawns with Ravage spawns. Adjusted remaining "Zombie and Demons" placements.

Oppdatering: 9. apr. 2021 @ 14.16

Added "Heal Wounds" bandages to Home
Placed empty storage crate by vendors
Added one vendor
Fixed place AIs' incorrect voices/faces
Tweaked some placed AIs' inventory
Changed some on-screen dialogue
Added markers that follow on-screen dialogue
Added an initially hidden one-way sailing route to Home
Broad Increase in loot discovery rate
Added measures to prevent hostile AI from spawning near Home
Improved Easter Egg

Oppdatering: 6. apr. 2021 @ 16.46

Changed starting hunger/thirst from 60% to 80%. Adjusted placed AIs' inventory. Slight reduction in hunger/thirst accumulation rate. Increased "survival" loot category loot chance..

Oppdatering: 5. apr. 2021 @ 0.11

Added several hostile patrols. Added several map markers. Minimal adjustment to loot chance. Added a few drivable vehicles.

Oppdatering: 3. apr. 2021 @ 20.49

Increased loot chance of Civilian/Industrial locations. Added Anti-rad pills to placed AI. Added Anti-rad pills chance to generated AI.

Oppdatering: 31. mars 2021 @ 18.59

Oppdatering: 31. mars 2021 @ 18.26