Arma 3
[SP] Ravage: Island Paradise
Visualizzazione di 1-8 elementi su 8
Aggiornamento: 7 mar 2023, 20:49

-Added chance for zombies to have a loot item

-Enabled dynamic simulation for placed patrols

Aggiornamento: 11 apr 2021, 22:28

Replaced Central airfield "Zombies and Demons" spawns with Ravage spawns. Adjusted remaining "Zombie and Demons" placements.

Aggiornamento: 9 apr 2021, 14:16

Added "Heal Wounds" bandages to Home
Placed empty storage crate by vendors
Added one vendor
Fixed place AIs' incorrect voices/faces
Tweaked some placed AIs' inventory
Changed some on-screen dialogue
Added markers that follow on-screen dialogue
Added an initially hidden one-way sailing route to Home
Broad Increase in loot discovery rate
Added measures to prevent hostile AI from spawning near Home
Improved Easter Egg

Aggiornamento: 6 apr 2021, 16:46

Changed starting hunger/thirst from 60% to 80%. Adjusted placed AIs' inventory. Slight reduction in hunger/thirst accumulation rate. Increased "survival" loot category loot chance..

Aggiornamento: 5 apr 2021, 0:11

Added several hostile patrols. Added several map markers. Minimal adjustment to loot chance. Added a few drivable vehicles.

Aggiornamento: 3 apr 2021, 20:49

Increased loot chance of Civilian/Industrial locations. Added Anti-rad pills to placed AI. Added Anti-rad pills chance to generated AI.

Aggiornamento: 31 mar 2021, 18:59

Aggiornamento: 31 mar 2021, 18:26