Arma 3
[SP] Ravage: Island Paradise
Affichage des entrées 1-8 sur 8
Mis à jour le : 7 mars 2023 à 20h49

-Added chance for zombies to have a loot item

-Enabled dynamic simulation for placed patrols

Mis à jour le : 11 avr. 2021 à 22h28

Replaced Central airfield "Zombies and Demons" spawns with Ravage spawns. Adjusted remaining "Zombie and Demons" placements.

Mis à jour le : 9 avr. 2021 à 14h16

Added "Heal Wounds" bandages to Home
Placed empty storage crate by vendors
Added one vendor
Fixed place AIs' incorrect voices/faces
Tweaked some placed AIs' inventory
Changed some on-screen dialogue
Added markers that follow on-screen dialogue
Added an initially hidden one-way sailing route to Home
Broad Increase in loot discovery rate
Added measures to prevent hostile AI from spawning near Home
Improved Easter Egg

Mis à jour le : 6 avr. 2021 à 16h46

Changed starting hunger/thirst from 60% to 80%. Adjusted placed AIs' inventory. Slight reduction in hunger/thirst accumulation rate. Increased "survival" loot category loot chance..

Mis à jour le : 5 avr. 2021 à 0h11

Added several hostile patrols. Added several map markers. Minimal adjustment to loot chance. Added a few drivable vehicles.

Mis à jour le : 3 avr. 2021 à 20h49

Increased loot chance of Civilian/Industrial locations. Added Anti-rad pills to placed AI. Added Anti-rad pills chance to generated AI.

Mis à jour le : 31 mars 2021 à 18h59

Mis à jour le : 31 mars 2021 à 18h26