Arma 3
[SP] Ravage: Island Paradise
Mostrando 1-8 de 8 aportaciones
Actualización: 7 MAR 2023 a las 8:49 p. m.

-Added chance for zombies to have a loot item

-Enabled dynamic simulation for placed patrols

Actualización: 11 ABR 2021 a las 10:28 p. m.

Replaced Central airfield "Zombies and Demons" spawns with Ravage spawns. Adjusted remaining "Zombie and Demons" placements.

Actualización: 9 ABR 2021 a las 2:16 p. m.

Added "Heal Wounds" bandages to Home
Placed empty storage crate by vendors
Added one vendor
Fixed place AIs' incorrect voices/faces
Tweaked some placed AIs' inventory
Changed some on-screen dialogue
Added markers that follow on-screen dialogue
Added an initially hidden one-way sailing route to Home
Broad Increase in loot discovery rate
Added measures to prevent hostile AI from spawning near Home
Improved Easter Egg

Actualización: 6 ABR 2021 a las 4:46 p. m.

Changed starting hunger/thirst from 60% to 80%. Adjusted placed AIs' inventory. Slight reduction in hunger/thirst accumulation rate. Increased "survival" loot category loot chance..

Actualización: 5 ABR 2021 a las 12:11 a. m.

Added several hostile patrols. Added several map markers. Minimal adjustment to loot chance. Added a few drivable vehicles.

Actualización: 3 ABR 2021 a las 8:49 p. m.

Increased loot chance of Civilian/Industrial locations. Added Anti-rad pills to placed AI. Added Anti-rad pills chance to generated AI.

Actualización: 31 MAR 2021 a las 6:59 p. m.

Actualización: 31 MAR 2021 a las 6:26 p. m.