Arma 3
Force Through - Tanoa [SP/CO18]
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Uppdatering: 5 okt @ 6:56

* AI configuration dialog with options for:
- Group patrol and attack formation.
- Movement speed, including a custom "smart" mode where AI runs in open areas and moves slowly in cover.
- Allowing last remaining units from a wiped out group join a new group nearby.
* More forest detection improvements, again.

Uppdatering: 19 dec, 2021 @ 3:24

Use separate spawners instead of spawnpoints
Increase the max size of spawned groups to 8

Uppdatering: 3 okt, 2021 @ 4:44

Increase sensitivity for forest detection.
Decrease flanking distance for positions among buildings the same way as with forests.
Make initially spawned groups keep formation more.

Uppdatering: 3 jul, 2021 @ 11:57

Add fog slider
Add visible battle area border to preview

Uppdatering: 16 jun, 2021 @ 12:25

Uppdatering: 16 jun, 2021 @ 10:29

Fix response distance fields in advanced config behaving weirdly.

Uppdatering: 16 jun, 2021 @ 2:38

Mission location selector compatibility with dedicated servers.

Uppdatering: 14 jun, 2021 @ 14:37

Fix AI spawners using incorrect faction when running on a dedicated server

Uppdatering: 14 jun, 2021 @ 9:39

Fix win/lose triggers not working correctly

Uppdatering: 11 jun, 2021 @ 17:22

Allow players to join other squads when they are the last ones alive in singleplayer.
Workaround for a rare bug where AI Spawner modules fail to initialize.
Allow multiple groups to disperse instead of sweeping the area of last contact if no new targets are known.