武装突袭3

武装突袭3

Force Through - Tanoa [SP/CO18]
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更新于:10 月 5 日 上午 6:56

* AI configuration dialog with options for:
- Group patrol and attack formation.
- Movement speed, including a custom "smart" mode where AI runs in open areas and moves slowly in cover.
- Allowing last remaining units from a wiped out group join a new group nearby.
* More forest detection improvements, again.

更新于:2021 年 12 月 19 日 上午 3:24

Use separate spawners instead of spawnpoints
Increase the max size of spawned groups to 8

更新于:2021 年 10 月 3 日 上午 4:44

Increase sensitivity for forest detection.
Decrease flanking distance for positions among buildings the same way as with forests.
Make initially spawned groups keep formation more.

更新于:2021 年 7 月 3 日 上午 11:57

Add fog slider
Add visible battle area border to preview

更新于:2021 年 6 月 16 日 下午 12:25

更新于:2021 年 6 月 16 日 上午 10:29

Fix response distance fields in advanced config behaving weirdly.

更新于:2021 年 6 月 16 日 上午 2:38

Mission location selector compatibility with dedicated servers.

更新于:2021 年 6 月 14 日 下午 2:37

Fix AI spawners using incorrect faction when running on a dedicated server

更新于:2021 年 6 月 14 日 上午 9:39

Fix win/lose triggers not working correctly

更新于:2021 年 6 月 11 日 下午 5:22

Allow players to join other squads when they are the last ones alive in singleplayer.
Workaround for a rare bug where AI Spawner modules fail to initialize.
Allow multiple groups to disperse instead of sweeping the area of last contact if no new targets are known.