Arma 3
Force Through - Tanoa [SP/CO18]
Mostrando 1-10 de 16 aportaciones
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Actualización: 5 OCT a las 6:56

* AI configuration dialog with options for:
- Group patrol and attack formation.
- Movement speed, including a custom "smart" mode where AI runs in open areas and moves slowly in cover.
- Allowing last remaining units from a wiped out group join a new group nearby.
* More forest detection improvements, again.

Actualización: 19 DIC 2021 a las 3:24

Use separate spawners instead of spawnpoints
Increase the max size of spawned groups to 8

Actualización: 3 OCT 2021 a las 4:44

Increase sensitivity for forest detection.
Decrease flanking distance for positions among buildings the same way as with forests.
Make initially spawned groups keep formation more.

Actualización: 3 JUL 2021 a las 11:57

Add fog slider
Add visible battle area border to preview

Actualización: 16 JUN 2021 a las 12:25

Actualización: 16 JUN 2021 a las 10:29

Fix response distance fields in advanced config behaving weirdly.

Actualización: 16 JUN 2021 a las 2:38

Mission location selector compatibility with dedicated servers.

Actualización: 14 JUN 2021 a las 14:37

Fix AI spawners using incorrect faction when running on a dedicated server

Actualización: 14 JUN 2021 a las 9:39

Fix win/lose triggers not working correctly

Actualización: 11 JUN 2021 a las 17:22

Allow players to join other squads when they are the last ones alive in singleplayer.
Workaround for a rare bug where AI Spawner modules fail to initialize.
Allow multiple groups to disperse instead of sweeping the area of last contact if no new targets are known.