Arma 3
Force Through - Tanoa [SP/CO18]
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Update: 5 Oct @ 6:56am

* AI configuration dialog with options for:
- Group patrol and attack formation.
- Movement speed, including a custom "smart" mode where AI runs in open areas and moves slowly in cover.
- Allowing last remaining units from a wiped out group join a new group nearby.
* More forest detection improvements, again.

Update: 19 Dec, 2021 @ 3:24am

Use separate spawners instead of spawnpoints
Increase the max size of spawned groups to 8

Update: 3 Oct, 2021 @ 4:44am

Increase sensitivity for forest detection.
Decrease flanking distance for positions among buildings the same way as with forests.
Make initially spawned groups keep formation more.

Update: 3 Jul, 2021 @ 11:57am

Add fog slider
Add visible battle area border to preview

Update: 16 Jun, 2021 @ 12:25pm

Update: 16 Jun, 2021 @ 10:29am

Fix response distance fields in advanced config behaving weirdly.

Update: 16 Jun, 2021 @ 2:38am

Mission location selector compatibility with dedicated servers.

Update: 14 Jun, 2021 @ 2:37pm

Fix AI spawners using incorrect faction when running on a dedicated server

Update: 14 Jun, 2021 @ 9:39am

Fix win/lose triggers not working correctly

Update: 11 Jun, 2021 @ 5:22pm

Allow players to join other squads when they are the last ones alive in singleplayer.
Workaround for a rare bug where AI Spawner modules fail to initialize.
Allow multiple groups to disperse instead of sweeping the area of last contact if no new targets are known.