Arma 3
Force Through - Tanoa [SP/CO18]
Ergebnisse 1–10 von 16
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Update: 5. Okt. um 6:56

* AI configuration dialog with options for:
- Group patrol and attack formation.
- Movement speed, including a custom "smart" mode where AI runs in open areas and moves slowly in cover.
- Allowing last remaining units from a wiped out group join a new group nearby.
* More forest detection improvements, again.

Update: 19. Dez. 2021 um 3:24

Use separate spawners instead of spawnpoints
Increase the max size of spawned groups to 8

Update: 3. Okt. 2021 um 4:44

Increase sensitivity for forest detection.
Decrease flanking distance for positions among buildings the same way as with forests.
Make initially spawned groups keep formation more.

Update: 3. Jul. 2021 um 11:57

Add fog slider
Add visible battle area border to preview

Update: 16. Jun. 2021 um 12:25

Update: 16. Jun. 2021 um 10:29

Fix response distance fields in advanced config behaving weirdly.

Update: 16. Jun. 2021 um 2:38

Mission location selector compatibility with dedicated servers.

Update: 14. Jun. 2021 um 14:37

Fix AI spawners using incorrect faction when running on a dedicated server

Update: 14. Jun. 2021 um 9:39

Fix win/lose triggers not working correctly

Update: 11. Jun. 2021 um 17:22

Allow players to join other squads when they are the last ones alive in singleplayer.
Workaround for a rare bug where AI Spawner modules fail to initialize.
Allow multiple groups to disperse instead of sweeping the area of last contact if no new targets are known.