Arma 3
Force Through - Tanoa [SP/CO18]
Näytetään 1–10 / 16
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Päivitys: 5.10. klo 6.56
tekijältä Satanic Warhamster

* AI configuration dialog with options for:
- Group patrol and attack formation.
- Movement speed, including a custom "smart" mode where AI runs in open areas and moves slowly in cover.
- Allowing last remaining units from a wiped out group join a new group nearby.
* More forest detection improvements, again.

Päivitys: 19.12.2021 klo 3.24

Use separate spawners instead of spawnpoints
Increase the max size of spawned groups to 8

Päivitys: 3.10.2021 klo 4.44

Increase sensitivity for forest detection.
Decrease flanking distance for positions among buildings the same way as with forests.
Make initially spawned groups keep formation more.

Päivitys: 3.7.2021 klo 11.57

Add fog slider
Add visible battle area border to preview

Päivitys: 16.6.2021 klo 12.25

Päivitys: 16.6.2021 klo 10.29

Fix response distance fields in advanced config behaving weirdly.

Päivitys: 16.6.2021 klo 2.38

Mission location selector compatibility with dedicated servers.

Päivitys: 14.6.2021 klo 14.37

Fix AI spawners using incorrect faction when running on a dedicated server

Päivitys: 14.6.2021 klo 9.39

Fix win/lose triggers not working correctly

Päivitys: 11.6.2021 klo 17.22

Allow players to join other squads when they are the last ones alive in singleplayer.
Workaround for a rare bug where AI Spawner modules fail to initialize.
Allow multiple groups to disperse instead of sweeping the area of last contact if no new targets are known.