Arma 3
Force Through - Tanoa [SP/CO18]
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更新:10月5日 @ 6時56分
更新者:Satanic Warhamster

* AI configuration dialog with options for:
- Group patrol and attack formation.
- Movement speed, including a custom "smart" mode where AI runs in open areas and moves slowly in cover.
- Allowing last remaining units from a wiped out group join a new group nearby.
* More forest detection improvements, again.

更新:2021年12月19日 @ 3時24分

Use separate spawners instead of spawnpoints
Increase the max size of spawned groups to 8

更新:2021年10月3日 @ 4時44分

Increase sensitivity for forest detection.
Decrease flanking distance for positions among buildings the same way as with forests.
Make initially spawned groups keep formation more.

更新:2021年7月3日 @ 11時57分

Add fog slider
Add visible battle area border to preview

更新:2021年6月16日 @ 12時25分

更新:2021年6月16日 @ 10時29分

Fix response distance fields in advanced config behaving weirdly.

更新:2021年6月16日 @ 2時38分

Mission location selector compatibility with dedicated servers.

更新:2021年6月14日 @ 14時37分

Fix AI spawners using incorrect faction when running on a dedicated server

更新:2021年6月14日 @ 9時39分

Fix win/lose triggers not working correctly

更新:2021年6月11日 @ 17時22分

Allow players to join other squads when they are the last ones alive in singleplayer.
Workaround for a rare bug where AI Spawner modules fail to initialize.
Allow multiple groups to disperse instead of sweeping the area of last contact if no new targets are known.