Arma 3
Force Through - Tanoa [SP/CO18]
กำลังแสดง 1-10 จาก 16 รายการ
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อัปเดต: 5 ต.ค. @ 6: 56am

* AI configuration dialog with options for:
- Group patrol and attack formation.
- Movement speed, including a custom "smart" mode where AI runs in open areas and moves slowly in cover.
- Allowing last remaining units from a wiped out group join a new group nearby.
* More forest detection improvements, again.

อัปเดต: 19 ธ.ค. 2021 @ 3: 24am

Use separate spawners instead of spawnpoints
Increase the max size of spawned groups to 8

อัปเดต: 3 ต.ค. 2021 @ 4: 44am

Increase sensitivity for forest detection.
Decrease flanking distance for positions among buildings the same way as with forests.
Make initially spawned groups keep formation more.

อัปเดต: 3 ก.ค. 2021 @ 11: 57am

Add fog slider
Add visible battle area border to preview

อัปเดต: 16 มิ.ย. 2021 @ 12: 25pm

อัปเดต: 16 มิ.ย. 2021 @ 10: 29am

Fix response distance fields in advanced config behaving weirdly.

อัปเดต: 16 มิ.ย. 2021 @ 2: 38am

Mission location selector compatibility with dedicated servers.

อัปเดต: 14 มิ.ย. 2021 @ 2: 37pm

Fix AI spawners using incorrect faction when running on a dedicated server

อัปเดต: 14 มิ.ย. 2021 @ 9: 39am

Fix win/lose triggers not working correctly

อัปเดต: 11 มิ.ย. 2021 @ 5: 22pm

Allow players to join other squads when they are the last ones alive in singleplayer.
Workaround for a rare bug where AI Spawner modules fail to initialize.
Allow multiple groups to disperse instead of sweeping the area of last contact if no new targets are known.