Arma 3
Force Through - Tanoa [SP/CO18]
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Aggiornamento: 5 ott, 6:56

* AI configuration dialog with options for:
- Group patrol and attack formation.
- Movement speed, including a custom "smart" mode where AI runs in open areas and moves slowly in cover.
- Allowing last remaining units from a wiped out group join a new group nearby.
* More forest detection improvements, again.

Aggiornamento: 19 dic 2021, 3:24

Use separate spawners instead of spawnpoints
Increase the max size of spawned groups to 8

Aggiornamento: 3 ott 2021, 4:44

Increase sensitivity for forest detection.
Decrease flanking distance for positions among buildings the same way as with forests.
Make initially spawned groups keep formation more.

Aggiornamento: 3 lug 2021, 11:57

Add fog slider
Add visible battle area border to preview

Aggiornamento: 16 giu 2021, 12:25

Aggiornamento: 16 giu 2021, 10:29

Fix response distance fields in advanced config behaving weirdly.

Aggiornamento: 16 giu 2021, 2:38

Mission location selector compatibility with dedicated servers.

Aggiornamento: 14 giu 2021, 14:37

Fix AI spawners using incorrect faction when running on a dedicated server

Aggiornamento: 14 giu 2021, 9:39

Fix win/lose triggers not working correctly

Aggiornamento: 11 giu 2021, 17:22

Allow players to join other squads when they are the last ones alive in singleplayer.
Workaround for a rare bug where AI Spawner modules fail to initialize.
Allow multiple groups to disperse instead of sweeping the area of last contact if no new targets are known.