Arma 3
Force Through - Tanoa [SP/CO18]
Viser 1–10 av 16 bidrag
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Oppdatering: 5. okt. @ 6.56

* AI configuration dialog with options for:
- Group patrol and attack formation.
- Movement speed, including a custom "smart" mode where AI runs in open areas and moves slowly in cover.
- Allowing last remaining units from a wiped out group join a new group nearby.
* More forest detection improvements, again.

Oppdatering: 19. des. 2021 @ 3.24

Use separate spawners instead of spawnpoints
Increase the max size of spawned groups to 8

Oppdatering: 3. okt. 2021 @ 4.44

Increase sensitivity for forest detection.
Decrease flanking distance for positions among buildings the same way as with forests.
Make initially spawned groups keep formation more.

Oppdatering: 3. juli 2021 @ 11.57

Add fog slider
Add visible battle area border to preview

Oppdatering: 16. juni 2021 @ 12.25

Oppdatering: 16. juni 2021 @ 10.29

Fix response distance fields in advanced config behaving weirdly.

Oppdatering: 16. juni 2021 @ 2.38

Mission location selector compatibility with dedicated servers.

Oppdatering: 14. juni 2021 @ 14.37

Fix AI spawners using incorrect faction when running on a dedicated server

Oppdatering: 14. juni 2021 @ 9.39

Fix win/lose triggers not working correctly

Oppdatering: 11. juni 2021 @ 17.22

Allow players to join other squads when they are the last ones alive in singleplayer.
Workaround for a rare bug where AI Spawner modules fail to initialize.
Allow multiple groups to disperse instead of sweeping the area of last contact if no new targets are known.