Arma 3

Arma 3

Force Through - Tanoa [SP/CO18]
Zobrazuje se 1–10 z 16 položek
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Aktualizace: 5. říj. v 6.56

* AI configuration dialog with options for:
- Group patrol and attack formation.
- Movement speed, including a custom "smart" mode where AI runs in open areas and moves slowly in cover.
- Allowing last remaining units from a wiped out group join a new group nearby.
* More forest detection improvements, again.

Aktualizace: 19. pro. 2021 v 3.24

Use separate spawners instead of spawnpoints
Increase the max size of spawned groups to 8

Aktualizace: 3. říj. 2021 v 4.44

Increase sensitivity for forest detection.
Decrease flanking distance for positions among buildings the same way as with forests.
Make initially spawned groups keep formation more.

Aktualizace: 3. čvc. 2021 v 11.57

Add fog slider
Add visible battle area border to preview

Aktualizace: 16. čvn. 2021 v 12.25

Aktualizace: 16. čvn. 2021 v 10.29

Fix response distance fields in advanced config behaving weirdly.

Aktualizace: 16. čvn. 2021 v 2.38

Mission location selector compatibility with dedicated servers.

Aktualizace: 14. čvn. 2021 v 14.37

Fix AI spawners using incorrect faction when running on a dedicated server

Aktualizace: 14. čvn. 2021 v 9.39

Fix win/lose triggers not working correctly

Aktualizace: 11. čvn. 2021 v 17.22

Allow players to join other squads when they are the last ones alive in singleplayer.
Workaround for a rare bug where AI Spawner modules fail to initialize.
Allow multiple groups to disperse instead of sweeping the area of last contact if no new targets are known.