Arma 3
Force Through - Tanoa [SP/CO18]
Показані результати 1–10 із 16
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Оновлено: 5 жовт. о 6:56
автор: Satanic Warhamster

* AI configuration dialog with options for:
- Group patrol and attack formation.
- Movement speed, including a custom "smart" mode where AI runs in open areas and moves slowly in cover.
- Allowing last remaining units from a wiped out group join a new group nearby.
* More forest detection improvements, again.

Оновлено: 19 груд. 2021 о 3:24

Use separate spawners instead of spawnpoints
Increase the max size of spawned groups to 8

Оновлено: 3 жовт. 2021 о 4:44

Increase sensitivity for forest detection.
Decrease flanking distance for positions among buildings the same way as with forests.
Make initially spawned groups keep formation more.

Оновлено: 3 лип. 2021 о 11:57

Add fog slider
Add visible battle area border to preview

Оновлено: 16 черв. 2021 о 12:25

Оновлено: 16 черв. 2021 о 10:29

Fix response distance fields in advanced config behaving weirdly.

Оновлено: 16 черв. 2021 о 2:38

Mission location selector compatibility with dedicated servers.

Оновлено: 14 черв. 2021 о 14:37

Fix AI spawners using incorrect faction when running on a dedicated server

Оновлено: 14 черв. 2021 о 9:39

Fix win/lose triggers not working correctly

Оновлено: 11 черв. 2021 о 17:22

Allow players to join other squads when they are the last ones alive in singleplayer.
Workaround for a rare bug where AI Spawner modules fail to initialize.
Allow multiple groups to disperse instead of sweeping the area of last contact if no new targets are known.