Sid Meier's Civilization VI

Sid Meier's Civilization VI

Detailed Map Tacks
Näytetään 11–20 / 23
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Päivitys: 17.4.2021 klo 22.59

Support EFFECT_ADJUST_VALID_FEATURES_DISTRICTS modifier type.

Päivitys: 9.4.2021 klo 17.15

Fix a bug where aqueduct didn't check mountains that are near rivers.

Päivitys: 31.3.2021 klo 19.04

Fix bug where yields are not cleared after changing to an unsupported type. Allow marking goody hut and barbarian camp as a city center, by prefixing the tack name with "city".

Päivitys: 30.3.2021 klo 19.48

Try to support Linux.

Päivitys: 27.3.2021 klo 19.40

Compatible with the well-known Map Tacks mod.

Päivitys: 26.3.2021 klo 20.55

Don't count districts that belongs to other player when calculating district adjacency bonuses.

Päivitys: 25.3.2021 klo 23.03

1. Fixed bug where UD holy sites are not calculating patheon adjacency bonuses like sacred path.
2. Indicate if the map tack represented district or wonder can be placed at the given position.
3. Allow double clicking map tack icon in the selection popup to confirm tack placement.

Päivitys: 20.3.2021 klo 14.54

Fix settings screen language.

Päivitys: 20.3.2021 klo 14.13

Add ability to delete map tacks through hotkeys.

Päivitys: 19.3.2021 klo 23.41

Enable adding map tacks and show/hide all map tacks through Hotkeys.