Sid Meier's Civilization VI

Sid Meier's Civilization VI

Detailed Map Tacks
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Update: 16 Jan, 2024 @ 5:50pm

Fix compatibility issue with old SupportFunctions.lua

Update: 1 Jan, 2024 @ 10:59am

Add multiplayer support by Jamie-Nyanchi

Update: 10 Mar, 2022 @ 9:50pm

Fix Dam validation check for special map generation.

Update: 26 Dec, 2021 @ 3:38pm

Let player decide if map tacks should be auto deleted.

Update: 25 Dec, 2021 @ 3:48pm

Auto delete the map tack if the represented district or wonder or improvement is added to the given plot.

Update: 19 Dec, 2021 @ 9:08pm

Fixed Dam placement check for the case where river's ID doesn't equal to its Index.

Update: 6 May, 2021 @ 7:25pm

Further Dam placement logic fix. Now it should REALLY be pretty accurate... Credits to @ubereffect for testing all different scenarios tirelessly!

Update: 2 May, 2021 @ 6:34pm

Solve for another dam placement validation case. It should be very accurate now.

Update: 2 May, 2021 @ 4:55pm

Correct dam placement validation. Second attempt to support Linux.

Update: 24 Apr, 2021 @ 1:59pm

Align with official update that resources will be removed by districts or wonders.