Sid Meier's Civilization VI

Sid Meier's Civilization VI

Detailed Map Tacks
Viser 11–20 av 23 bidrag
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Oppdatering: 17. apr. 2021 @ 22.59

Support EFFECT_ADJUST_VALID_FEATURES_DISTRICTS modifier type.

Oppdatering: 9. apr. 2021 @ 17.15

Fix a bug where aqueduct didn't check mountains that are near rivers.

Oppdatering: 31. mars 2021 @ 19.04

Fix bug where yields are not cleared after changing to an unsupported type. Allow marking goody hut and barbarian camp as a city center, by prefixing the tack name with "city".

Oppdatering: 30. mars 2021 @ 19.48

Try to support Linux.

Oppdatering: 27. mars 2021 @ 19.40

Compatible with the well-known Map Tacks mod.

Oppdatering: 26. mars 2021 @ 20.55

Don't count districts that belongs to other player when calculating district adjacency bonuses.

Oppdatering: 25. mars 2021 @ 23.03

1. Fixed bug where UD holy sites are not calculating patheon adjacency bonuses like sacred path.
2. Indicate if the map tack represented district or wonder can be placed at the given position.
3. Allow double clicking map tack icon in the selection popup to confirm tack placement.

Oppdatering: 20. mars 2021 @ 14.54

Fix settings screen language.

Oppdatering: 20. mars 2021 @ 14.13

Add ability to delete map tacks through hotkeys.

Oppdatering: 19. mars 2021 @ 23.41

Enable adding map tacks and show/hide all map tacks through Hotkeys.