Sid Meier's Civilization VI

Sid Meier's Civilization VI

Detailed Map Tacks
Mostrando 11-20 de 23 aportaciones
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Actualización: 17 ABR 2021 a las 22:59

Support EFFECT_ADJUST_VALID_FEATURES_DISTRICTS modifier type.

Actualización: 9 ABR 2021 a las 17:15

Fix a bug where aqueduct didn't check mountains that are near rivers.

Actualización: 31 MAR 2021 a las 19:04

Fix bug where yields are not cleared after changing to an unsupported type. Allow marking goody hut and barbarian camp as a city center, by prefixing the tack name with "city".

Actualización: 30 MAR 2021 a las 19:48

Try to support Linux.

Actualización: 27 MAR 2021 a las 19:40

Compatible with the well-known Map Tacks mod.

Actualización: 26 MAR 2021 a las 20:55

Don't count districts that belongs to other player when calculating district adjacency bonuses.

Actualización: 25 MAR 2021 a las 23:03

1. Fixed bug where UD holy sites are not calculating patheon adjacency bonuses like sacred path.
2. Indicate if the map tack represented district or wonder can be placed at the given position.
3. Allow double clicking map tack icon in the selection popup to confirm tack placement.

Actualización: 20 MAR 2021 a las 14:54

Fix settings screen language.

Actualización: 20 MAR 2021 a las 14:13

Add ability to delete map tacks through hotkeys.

Actualización: 19 MAR 2021 a las 23:41

Enable adding map tacks and show/hide all map tacks through Hotkeys.