Sid Meier's Civilization VI

Sid Meier's Civilization VI

Detailed Map Tacks
11-20 van 23 items weergegeven
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Update: 17 apr 2021 om 22:59

Support EFFECT_ADJUST_VALID_FEATURES_DISTRICTS modifier type.

Update: 9 apr 2021 om 17:15

Fix a bug where aqueduct didn't check mountains that are near rivers.

Update: 31 mrt 2021 om 19:04

Fix bug where yields are not cleared after changing to an unsupported type. Allow marking goody hut and barbarian camp as a city center, by prefixing the tack name with "city".

Update: 30 mrt 2021 om 19:48

Try to support Linux.

Update: 27 mrt 2021 om 19:40

Compatible with the well-known Map Tacks mod.

Update: 26 mrt 2021 om 20:55

Don't count districts that belongs to other player when calculating district adjacency bonuses.

Update: 25 mrt 2021 om 23:03

1. Fixed bug where UD holy sites are not calculating patheon adjacency bonuses like sacred path.
2. Indicate if the map tack represented district or wonder can be placed at the given position.
3. Allow double clicking map tack icon in the selection popup to confirm tack placement.

Update: 20 mrt 2021 om 14:54

Fix settings screen language.

Update: 20 mrt 2021 om 14:13

Add ability to delete map tacks through hotkeys.

Update: 19 mrt 2021 om 23:41

Enable adding map tacks and show/hide all map tacks through Hotkeys.