Sid Meier's Civilization VI

Sid Meier's Civilization VI

Detailed Map Tacks
Εμφάνιση 11-20 από 23 καταχωρίσεις
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Ενημέρωση: 17 Απρ 2021 στις 22:59

Support EFFECT_ADJUST_VALID_FEATURES_DISTRICTS modifier type.

Ενημέρωση: 9 Απρ 2021 στις 17:15

Fix a bug where aqueduct didn't check mountains that are near rivers.

Ενημέρωση: 31 Μαρ 2021 στις 19:04

Fix bug where yields are not cleared after changing to an unsupported type. Allow marking goody hut and barbarian camp as a city center, by prefixing the tack name with "city".

Ενημέρωση: 30 Μαρ 2021 στις 19:48

Try to support Linux.

Ενημέρωση: 27 Μαρ 2021 στις 19:40

Compatible with the well-known Map Tacks mod.

Ενημέρωση: 26 Μαρ 2021 στις 20:55

Don't count districts that belongs to other player when calculating district adjacency bonuses.

Ενημέρωση: 25 Μαρ 2021 στις 23:03

1. Fixed bug where UD holy sites are not calculating patheon adjacency bonuses like sacred path.
2. Indicate if the map tack represented district or wonder can be placed at the given position.
3. Allow double clicking map tack icon in the selection popup to confirm tack placement.

Ενημέρωση: 20 Μαρ 2021 στις 14:54

Fix settings screen language.

Ενημέρωση: 20 Μαρ 2021 στις 14:13

Add ability to delete map tacks through hotkeys.

Ενημέρωση: 19 Μαρ 2021 στις 23:41

Enable adding map tacks and show/hide all map tacks through Hotkeys.