Teardown
Physics Gun
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Mis à jour le : 9 avr. 2023 à 15h06

Fixed a crash that would occur when freezing a prop with the experimental constraint system option turned on.

Mis à jour le : 1 nov. 2022 à 17h56

- Fixed an issue that would show the beam going to the wrong position.
- Psychic gun is no longer the default skin, you can enable it by navigating to the appearance section in the mod options.

Mis à jour le : 29 oct. 2022 à 15h18

Tweaked Psychic Gun beam effect

Mis à jour le : 29 oct. 2022 à 13h41

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(Halloween update)

Mis à jour le : 23 oct. 2022 à 12h37

-Fixed a bug where a new skin script would get spawned on quickload

Mis à jour le : 22 oct. 2022 à 17h24

- Moved back to top of the tool list following requests.
- Removed effect options (moved to appearance).
- New Appearance system to facilitate changing the look of the physgun.

Mis à jour le : 5 oct. 2022 à 11h40

Experimental: Added config option to change which tool group the Physgun appears in.

Mis à jour le : 3 oct. 2022 à 9h32

Fix: the physgun no longer changes place in the tool list on quickload

Mis à jour le : 2 juil. 2022 à 11h07

Added experimental options:
- New constraint mode: Uses ConstrainPosition and ConstrainOrientation rather than simply setting velocity.
- Rotation Lock Toggle: This allows you to bind a key to toggle the rotation lock of the physgun to allow things to swing freely from the held point.

Please report any edge-cases and bugs you find with these features

Mis à jour le : 2 avr. 2022 à 5h52

Floppy Gun option is now defaulted to off, you can re-enable it in the mod options if you please.