Teardown

Teardown

Physics Gun
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Uppdatering: 9 apr, 2023 @ 15:06

Fixed a crash that would occur when freezing a prop with the experimental constraint system option turned on.

Uppdatering: 1 nov, 2022 @ 17:56

- Fixed an issue that would show the beam going to the wrong position.
- Psychic gun is no longer the default skin, you can enable it by navigating to the appearance section in the mod options.

Uppdatering: 29 okt, 2022 @ 15:18

Tweaked Psychic Gun beam effect

Uppdatering: 29 okt, 2022 @ 13:41

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(Halloween update)

Uppdatering: 23 okt, 2022 @ 12:37

-Fixed a bug where a new skin script would get spawned on quickload

Uppdatering: 22 okt, 2022 @ 17:24

- Moved back to top of the tool list following requests.
- Removed effect options (moved to appearance).
- New Appearance system to facilitate changing the look of the physgun.

Uppdatering: 5 okt, 2022 @ 11:40

Experimental: Added config option to change which tool group the Physgun appears in.

Uppdatering: 3 okt, 2022 @ 9:32

Fix: the physgun no longer changes place in the tool list on quickload

Uppdatering: 2 jul, 2022 @ 11:07

Added experimental options:
- New constraint mode: Uses ConstrainPosition and ConstrainOrientation rather than simply setting velocity.
- Rotation Lock Toggle: This allows you to bind a key to toggle the rotation lock of the physgun to allow things to swing freely from the held point.

Please report any edge-cases and bugs you find with these features

Uppdatering: 2 apr, 2022 @ 5:52

Floppy Gun option is now defaulted to off, you can re-enable it in the mod options if you please.