Teardown
Physics Gun
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Aggiornamento: 9 apr 2023, 15:06

Fixed a crash that would occur when freezing a prop with the experimental constraint system option turned on.

Aggiornamento: 1 nov 2022, 17:56

- Fixed an issue that would show the beam going to the wrong position.
- Psychic gun is no longer the default skin, you can enable it by navigating to the appearance section in the mod options.

Aggiornamento: 29 ott 2022, 15:18

Tweaked Psychic Gun beam effect

Aggiornamento: 29 ott 2022, 13:41

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(Halloween update)

Aggiornamento: 23 ott 2022, 12:37

-Fixed a bug where a new skin script would get spawned on quickload

Aggiornamento: 22 ott 2022, 17:24

- Moved back to top of the tool list following requests.
- Removed effect options (moved to appearance).
- New Appearance system to facilitate changing the look of the physgun.

Aggiornamento: 5 ott 2022, 11:40

Experimental: Added config option to change which tool group the Physgun appears in.

Aggiornamento: 3 ott 2022, 9:32

Fix: the physgun no longer changes place in the tool list on quickload

Aggiornamento: 2 lug 2022, 11:07

Added experimental options:
- New constraint mode: Uses ConstrainPosition and ConstrainOrientation rather than simply setting velocity.
- Rotation Lock Toggle: This allows you to bind a key to toggle the rotation lock of the physgun to allow things to swing freely from the held point.

Please report any edge-cases and bugs you find with these features

Aggiornamento: 2 apr 2022, 5:52

Floppy Gun option is now defaulted to off, you can re-enable it in the mod options if you please.