Sid Meier's Civilization VI

Sid Meier's Civilization VI

Scenario: Colonization of The New World DELUXE
Visar 1–10 av 33 poster
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Uppdatering: 8 apr, 2023 @ 14:04

Bug/Hotfix: Disabling extra goody gut rewards which may be causing exceptions/CTDs post Leader Pass.

Uppdatering: 6 apr, 2023 @ 8:13

Add Rulers of England.

Uppdatering: 27 nov, 2022 @ 13:46

Add Abe Lincoln.

Uppdatering: 13 sep, 2022 @ 8:39

1. Adjust WC resolutions making eco related resolutions available earlier. A couple removed.

Uppdatering: 22 jul, 2022 @ 4:41

Chemamull can be placed on forest.

Uppdatering: 1 mar, 2022 @ 5:44

1. Fixed tundra.
2. Ice shelf refactoring.
3. TSL logic refactoring.

Uppdatering: 10 jan, 2022 @ 4:34

Update map script for balance and aesthetics: Terrascaping 2.0
1. Use radial variance fractal for terrain banding.
2. Geographhically accurate terrain representation.

Uppdatering: 6 jan, 2022 @ 11:22

BUGFIX Preserve district scoring.

Uppdatering: 5 jan, 2022 @ 12:36

1. Add appeal to Colossal Head and Polder I
2. Include missing changes to Vikings DLC for GS.
3. Misc. AI fixes for Naturalists, Nau, Rough Rider and Conquistadors (to build and settle).

Uppdatering: 3 jan, 2022 @ 14:16

1. Distinguish between land and sea polders with roman numerals.
2. Misc. polder related bugfixes and adjustments.