Sid Meier's Civilization VI

Sid Meier's Civilization VI

Scenario: Colonization of The New World DELUXE
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Uppdatering: 25 maj, 2021 @ 7:28

Chateau buff giving it defence.

Uppdatering: 24 maj, 2021 @ 11:11

1. Maya bufff: Maya's bonuses extends 9 tiles from capital instead of 6.
2. AI prioratise preserves.
3. Ecologist agenda added. Strong bias for Environmentalist and Ecologist agendas for AI.
4. Minor bugfix for National Monuments policy card.

Uppdatering: 22 maj, 2021 @ 2:15

Added Eco victory and World Rankings UI

Uppdatering: 21 maj, 2021 @ 12:59

1. Mekewap can be built on forest.
2. Colossal Head can only be built in jungle. (Not forest anymore).

Uppdatering: 20 maj, 2021 @ 6:01

BUGFIX: feitoria gold bonus was being added on reload.

Uppdatering: 19 maj, 2021 @ 6:26

1. Constructing feitorias grant 500 gold.
2. Increased max. religions to 4.

Uppdatering: 2 maj, 2021 @ 13:41

1. Added Armagh city-state (and natural wonders from Vikings DLC).
2. Added Scotland as playable civ.

Uppdatering: 30 apr, 2021 @ 4:20

BugFix: added criteria for Preserve configs. [DEVNOTE]

Uppdatering: 29 apr, 2021 @ 14:22

Added support for Preserves (along with dependency on Vietnam & Kublai Khan Pack).

Uppdatering: 26 mar, 2021 @ 3:15

Added Portugal.