Sid Meier's Civilization VI

Sid Meier's Civilization VI

Scenario: Colonization of The New World DELUXE
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Aggiornamento: 8 apr 2023, 14:04

Bug/Hotfix: Disabling extra goody gut rewards which may be causing exceptions/CTDs post Leader Pass.

Aggiornamento: 6 apr 2023, 8:13

Add Rulers of England.

Aggiornamento: 27 nov 2022, 13:46

Add Abe Lincoln.

Aggiornamento: 13 set 2022, 8:39

1. Adjust WC resolutions making eco related resolutions available earlier. A couple removed.

Aggiornamento: 22 lug 2022, 4:41

Chemamull can be placed on forest.

Aggiornamento: 1 mar 2022, 5:44

1. Fixed tundra.
2. Ice shelf refactoring.
3. TSL logic refactoring.

Aggiornamento: 10 gen 2022, 4:34

Update map script for balance and aesthetics: Terrascaping 2.0
1. Use radial variance fractal for terrain banding.
2. Geographhically accurate terrain representation.

Aggiornamento: 6 gen 2022, 11:22

BUGFIX Preserve district scoring.

Aggiornamento: 5 gen 2022, 12:36

1. Add appeal to Colossal Head and Polder I
2. Include missing changes to Vikings DLC for GS.
3. Misc. AI fixes for Naturalists, Nau, Rough Rider and Conquistadors (to build and settle).

Aggiornamento: 3 gen 2022, 14:16

1. Distinguish between land and sea polders with roman numerals.
2. Misc. polder related bugfixes and adjustments.