Battlezone: Combat Commander

Battlezone: Combat Commander

TOTAL COMMAND - Battlezone 1998, The Red Odyssey, Rise of the Black Dogs
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Uppdatering: 5 okt, 2022 @ 16:29

RS2 Protection - added extra team number checks for tech center attackers in case if sniped - player should not receive AI orders (though untested).

Uppdatering: 20 aug, 2022 @ 12:52

Uppdatering: 5 aug, 2022 @ 9:56

RS02 Protection - No grouping spawn fix, and artillery attack fix.

Uppdatering: 30 jul, 2022 @ 19:15

DW11 Stranded - added some IsAlive() player so end movie section doesn't run if player is dead.

Uppdatering: 30 jul, 2022 @ 12:01

RB05 - Controlling the High Ground - added some more GetPositionNear() for unit spawning.

Uppdatering: 12 jul, 2022 @ 17:24

BD10 - While destroying all of the AIP base, while not having a launch pad built, has always been a mission victory, now if that method is used, an alternative mission debrief is used to reflect the idea that AIP's leader is dead. -based on suggestion by Josh the Changeling

Uppdatering: 11 jul, 2022 @ 19:07

Added "jammer" interference while in closed dropship (7 missions), at suggestion of HerpMcDerpson

Uppdatering: 7 jul, 2022 @ 17:50

DM Cubes BZTC added
BZTC gets it's first dm map, a conversion of the classic map thanks to work by Herp McDerpson.

Uppdatering: 4 jul, 2022 @ 18:27

BD10 - Fixed misspelling of launchpad in an objective card. Noted by Mynameislol.

Uppdatering: 30 jun, 2022 @ 9:10

RS01 - New Kids on the Block - Added objective window warning to not attack CCA buildings.