Battlezone: Combat Commander

Battlezone: Combat Commander

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TOTAL COMMAND - Battlezone 1998, The Red Odyssey, Rise of the Black Dogs
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File Size
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1.703 GB
31 Dec, 2020 @ 1:20pm
24 Aug @ 9:37pm
133 Change Notes ( view )

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TOTAL COMMAND - Battlezone 1998, The Red Odyssey, Rise of the Black Dogs

Description
REIMAGINED, REDESIGNED, REMADE

Battlezone TOTAL COMMAND (BZTC) is a new version of Battlezone (1998), The Red Odyssey, and Rise of the Black Dogs, constructed around BZCC gameplay mechanics.

Engage in combat with 6 playable races, in a 58-mission single-player campaign, built from the original campaign stories, and presented in a new chronological order with many enhancements for a new experience.

Inspired by the original games, all models, maps, and scripts have been recreated and redesigned to take advantage of BZCC's game engine's abilities for a new version of the original Battlezone saga.

Play as the NSDF, Black Dogs, CCA, CRA, and now as a fully playable race, the Furies, and introducing the CCA Crimson Bears Battalion.

Enter familiar battlezones in a whole new way and take Total Command.

Mod Highlights:
-Battlezone (1998) races fully integrated with BZCC gameplay mechanics and economy.
-Enhanced single-player campaign, with all 58 story-based missions in a new chronological order that tells the story of the Bio-metal War like never before.
-New BZ1 era maps created, and playable in IA, MPI, and MP. As well as several enhanced BZCC maps put into the BZ1 era.
-Stock IA, MPI, and MP maps are playable with the new races.
-Furies are now a fleshed out and playable race with many new structures and vehicles.
-CCA special operations Crimson Bears Battalion added as a full race.
-All models redone for design improvements and a more realistic appearance with greater detail and hi-res textures.
-All scripts created new, and SP maps completely rebuilt for a new experience.
-Numerous UI and HUD tweaks and enhancements for easier interaction.
-New units for each race added to their default list; service trucks and added versions of Special Ops and Heavy Tanks.
-Easter-egg units and structures.
-Old prop-only buildings redone as fully featured buildable structures for each race.
-BZCC style build-tree implemented.
-New weapons added.
-Assault and Combat weapon variants.
-Vehicle loadouts can be modified at a factory; blast-cannon-armed Grizzlies "right off the assembly line."

Great thanks and admiration to the original series developers, without whose work first, this mod would have never been possible.
Popular Discussions View All (9)
243
9 hours ago
Post Issues Here
Aegeis
13
7 May @ 11:35am
Day Wrecker bomb defense.
Vykro
3
30 Jun, 2022 @ 9:26am
1st Chinese Mission bugs
Coxxon
430 Comments
Coxxon  [author] 28 Aug @ 7:02pm 
Maj. Cooke - Good on the graphics options changes. As an aside, I think that there might be an issue with BZCC and RTX cards. When others have mentioned slowdowns, and have mentioned their video card type, most of the time it's been an RTX card -and again I believe it's a lighting issue rather than a poly count one. Years ago put 100 Grizzly tanks in a map and moved around, and the framerate never dropped below 58. This was on an old Nvidia 970(?) -an upper MID-level video card.
Major Cooke 26 Aug @ 10:34am 
Also you were right, setting the normals to off and textures from high to medium made a big difference. Thanks!

To anyone else who doesn't know, you can only change the texture quality when not in game, but in the main menu. Under Graphics, there's a "More Options" button that only appears in the main menu.
Major Cooke 26 Aug @ 10:32am 
Damn. I was hoping to make an NSDF/CRA version of the fury SAVs using yours as a base (effectively different textures) for the three new missions I'm adding, but if you're not allowing that, I understand and will respect that.
Coxxon  [author] 25 Aug @ 5:27pm 
Yes, I built the models.
No, I'm not going to do LOD/lower poly versions.
Nor am I giving permission to anyone to rip and redo any models, especially for BZCC.

5000 triangles is high poly in the mod, but an LOD2 or LOD3 for many modern games. As well, I suspect the real problem with slow downs is the normal map (which can be turned off) with the game lighting, and texture size (which can also be lowered). Also, resolutions higher than 1920 x 1080 will cause slowdowns.
Major Cooke 25 Aug @ 1:26pm 
Did you make the models of the units?

Asking because while I got your permission to make the expanded mod, I'm adding a few extra maps of my own and they're going to feature a *lot* of units.

I'm wondering if I can get some lower quality variants of the units to improve performance for these missions? I.e. taking out the pilot cockpits, etc.

I'm with an RTX 4060 and some of the levels, if you get a bunch of units all around, can even hamper my FPS, even on lowest settings!
Major Cooke 25 Aug @ 7:42am 
Glad to help!
Coxxon  [author] 24 Aug @ 9:46pm 
UPDATE: Config mod - rb08 Punishing the Black Dogs - Fixed a rare script error that could cause the mission to not proceed. Thanks to Maj. Cooke for pointing this out.
Coxxon  [author] 22 Aug @ 11:19am 
yes
LADYJAYEE73 22 Aug @ 3:50am 
so this is a mod for BZ COMBAT COMMANDER:?
Jack Schitt 20 Aug @ 6:34pm 
:steamthumbsup: :nzdf_star: