Battlezone: Combat Commander

Battlezone: Combat Commander

TOTAL COMMAND - Battlezone 1998, The Red Odyssey, Rise of the Black Dogs
Se afișează 21-30 din 133 intrări
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Actualizare: 5 oct. 2022 @ 16:29

RS2 Protection - added extra team number checks for tech center attackers in case if sniped - player should not receive AI orders (though untested).

Actualizare: 20 aug. 2022 @ 12:52

Actualizare: 5 aug. 2022 @ 9:56

RS02 Protection - No grouping spawn fix, and artillery attack fix.

Actualizare: 30 iul. 2022 @ 19:15

DW11 Stranded - added some IsAlive() player so end movie section doesn't run if player is dead.

Actualizare: 30 iul. 2022 @ 12:01

RB05 - Controlling the High Ground - added some more GetPositionNear() for unit spawning.

Actualizare: 12 iul. 2022 @ 17:24

BD10 - While destroying all of the AIP base, while not having a launch pad built, has always been a mission victory, now if that method is used, an alternative mission debrief is used to reflect the idea that AIP's leader is dead. -based on suggestion by Josh the Changeling

Actualizare: 11 iul. 2022 @ 19:07

Added "jammer" interference while in closed dropship (7 missions), at suggestion of HerpMcDerpson

Actualizare: 7 iul. 2022 @ 17:50

DM Cubes BZTC added
BZTC gets it's first dm map, a conversion of the classic map thanks to work by Herp McDerpson.

Actualizare: 4 iul. 2022 @ 18:27

BD10 - Fixed misspelling of launchpad in an objective card. Noted by Mynameislol.

Actualizare: 30 iun. 2022 @ 9:10

RS01 - New Kids on the Block - Added objective window warning to not attack CCA buildings.