Battlezone: Combat Commander

Battlezone: Combat Commander

TOTAL COMMAND - Battlezone 1998, The Red Odyssey, Rise of the Black Dogs
Показване на 21 — 30 от 133 постъпления
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Обновление: 5 окт. 2022 в 16:29

RS2 Protection - added extra team number checks for tech center attackers in case if sniped - player should not receive AI orders (though untested).

Обновление: 20 авг. 2022 в 12:52

Обновление: 5 авг. 2022 в 9:56

RS02 Protection - No grouping spawn fix, and artillery attack fix.

Обновление: 30 юли 2022 в 19:15

DW11 Stranded - added some IsAlive() player so end movie section doesn't run if player is dead.

Обновление: 30 юли 2022 в 12:01

RB05 - Controlling the High Ground - added some more GetPositionNear() for unit spawning.

Обновление: 12 юли 2022 в 17:24

BD10 - While destroying all of the AIP base, while not having a launch pad built, has always been a mission victory, now if that method is used, an alternative mission debrief is used to reflect the idea that AIP's leader is dead. -based on suggestion by Josh the Changeling

Обновление: 11 юли 2022 в 19:07

Added "jammer" interference while in closed dropship (7 missions), at suggestion of HerpMcDerpson

Обновление: 7 юли 2022 в 17:50

DM Cubes BZTC added
BZTC gets it's first dm map, a conversion of the classic map thanks to work by Herp McDerpson.

Обновление: 4 юли 2022 в 18:27

BD10 - Fixed misspelling of launchpad in an objective card. Noted by Mynameislol.

Обновление: 30 юни 2022 в 9:10

RS01 - New Kids on the Block - Added objective window warning to not attack CCA buildings.