Left 4 Dead 2

Left 4 Dead 2

Huế Citadel, Survival Map - β test
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Update: 23 Jun, 2021 @ 12:04am

readded some texture that were thought to be junk, for unknown reason, prove essesntial

Update: 22 Jun, 2021 @ 11:36pm

Fixed missing texture due to using an old model that used different material directory.
Moved some fences.

Update: 15 Jun, 2021 @ 8:02pm

attempt to fix the material

Update: 9 Nov, 2020 @ 5:52pm

Cleaned up and improved nav mesh

Update: 9 Nov, 2020 @ 3:09am

Optimized the map
Improved Meridian Gate model
Added more cubemap, turn Meredian Gate model back to prop_static so it can show up in cubemap
Improved infected nav

Update: 5 Nov, 2020 @ 4:06am

added more env_cubemaps, which means you will see more reflections on object with reflective material
added $envmap on drum material
improved infected navigation
changed some material on the face of some brushes

Update: 31 Oct, 2020 @ 9:33pm

Fixed using no draw on some faces in the meridian gate

Improved more navigation flow

Update: 30 Oct, 2020 @ 4:37pm

Improved A.I navigation flow.

Increased infected spawn.

Added shrubs at the two corners.

Update: 28 Oct, 2020 @ 3:20pm

Fixed the faces on the feet of the drum being translucent, somehow exporting from .smd instead of .dmx solved this problem?

Update: 28 Oct, 2020 @ 2:22pm

Added soundscript in the maps folder in place of using ambient_generic entity in hammer, now the custom sound will replace Survival start sound(Just for this map).

Removed ambient_generic entities, and recompiled