Left 4 Dead 2

Left 4 Dead 2

Huế Citadel, Survival Map - β test
目前顯示第 1-10 項,共 15 項
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更新:2021 年 6 月 23 日 @ 上午 12:04

readded some texture that were thought to be junk, for unknown reason, prove essesntial

更新:2021 年 6 月 22 日 @ 下午 11:36

Fixed missing texture due to using an old model that used different material directory.
Moved some fences.

更新:2021 年 6 月 15 日 @ 下午 8:02

attempt to fix the material

更新:2020 年 11 月 9 日 @ 下午 5:52

Cleaned up and improved nav mesh

更新:2020 年 11 月 9 日 @ 上午 3:09

Optimized the map
Improved Meridian Gate model
Added more cubemap, turn Meredian Gate model back to prop_static so it can show up in cubemap
Improved infected nav

更新:2020 年 11 月 5 日 @ 上午 4:06

added more env_cubemaps, which means you will see more reflections on object with reflective material
added $envmap on drum material
improved infected navigation
changed some material on the face of some brushes

更新:2020 年 10 月 31 日 @ 下午 9:33

Fixed using no draw on some faces in the meridian gate

Improved more navigation flow

更新:2020 年 10 月 30 日 @ 下午 4:37

Improved A.I navigation flow.

Increased infected spawn.

Added shrubs at the two corners.

更新:2020 年 10 月 28 日 @ 下午 3:20

Fixed the faces on the feet of the drum being translucent, somehow exporting from .smd instead of .dmx solved this problem?

更新:2020 年 10 月 28 日 @ 下午 2:22

Added soundscript in the maps folder in place of using ambient_generic entity in hammer, now the custom sound will replace Survival start sound(Just for this map).

Removed ambient_generic entities, and recompiled