Left 4 Dead 2

Left 4 Dead 2

Huế Citadel, Survival Map - β test
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更新: 2021年6月23日 @ 0時04分

readded some texture that were thought to be junk, for unknown reason, prove essesntial

更新: 2021年6月22日 @ 23時36分

Fixed missing texture due to using an old model that used different material directory.
Moved some fences.

更新: 2021年6月15日 @ 20時02分

attempt to fix the material

更新: 2020年11月9日 @ 17時52分

Cleaned up and improved nav mesh

更新: 2020年11月9日 @ 3時09分

Optimized the map
Improved Meridian Gate model
Added more cubemap, turn Meredian Gate model back to prop_static so it can show up in cubemap
Improved infected nav

更新: 2020年11月5日 @ 4時06分

added more env_cubemaps, which means you will see more reflections on object with reflective material
added $envmap on drum material
improved infected navigation
changed some material on the face of some brushes

更新: 2020年10月31日 @ 21時33分

Fixed using no draw on some faces in the meridian gate

Improved more navigation flow

更新: 2020年10月30日 @ 16時37分

Improved A.I navigation flow.

Increased infected spawn.

Added shrubs at the two corners.

更新: 2020年10月28日 @ 15時20分

Fixed the faces on the feet of the drum being translucent, somehow exporting from .smd instead of .dmx solved this problem?

更新: 2020年10月28日 @ 14時22分

Added soundscript in the maps folder in place of using ambient_generic entity in hammer, now the custom sound will replace Survival start sound(Just for this map).

Removed ambient_generic entities, and recompiled