Left 4 Dead 2

Left 4 Dead 2

Huế Citadel, Survival Map - β test
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Aggiornamento: 23 giu 2021, 0:04

readded some texture that were thought to be junk, for unknown reason, prove essesntial

Aggiornamento: 22 giu 2021, 23:36

Fixed missing texture due to using an old model that used different material directory.
Moved some fences.

Aggiornamento: 15 giu 2021, 20:02

attempt to fix the material

Aggiornamento: 9 nov 2020, 17:52

Cleaned up and improved nav mesh

Aggiornamento: 9 nov 2020, 3:09

Optimized the map
Improved Meridian Gate model
Added more cubemap, turn Meredian Gate model back to prop_static so it can show up in cubemap
Improved infected nav

Aggiornamento: 5 nov 2020, 4:06

added more env_cubemaps, which means you will see more reflections on object with reflective material
added $envmap on drum material
improved infected navigation
changed some material on the face of some brushes

Aggiornamento: 31 ott 2020, 21:33

Fixed using no draw on some faces in the meridian gate

Improved more navigation flow

Aggiornamento: 30 ott 2020, 16:37

Improved A.I navigation flow.

Increased infected spawn.

Added shrubs at the two corners.

Aggiornamento: 28 ott 2020, 15:20

Fixed the faces on the feet of the drum being translucent, somehow exporting from .smd instead of .dmx solved this problem?

Aggiornamento: 28 ott 2020, 14:22

Added soundscript in the maps folder in place of using ambient_generic entity in hammer, now the custom sound will replace Survival start sound(Just for this map).

Removed ambient_generic entities, and recompiled